Godot_STG
A downloadable game
This is a modification made based on the RPG tactical game template provided by Godot. I primarily added a skill system on top of the existing foundation. Skills are synchronized with the "Attack" command, and each character's turn allows them to choose either to use a skill or the "Attack" command.
Each character possesses unique skills:
- Knight's Skill: Automatically cast on themselves. After casting, the Knight deals reduced damage and takes reduced damage while also recovering health.
- Archer's Skill: Has a broader range compared to the "Attack" command. It deals different amounts of damage to different enemies, inflicting less damage to skeleton soldiers and more damage to skeleton mages. Additionally, the skill reduces the target's movement distance.
- Chemist's Skill: Can only be used on adjacent allies. When used on a teammate, it resets their attack and movement status (if they have already moved or attacked), while also granting them an extended movement range. It increases the damage dealt and received significantly when used on enemies.
- Cleric's Skill: When used on a teammate, it restores their health. When used on enemies, it inflicts damage equal to twice the amount of healing provided. (Cleric's "Attack" also has a similar effect, with the difference being a longer attack range and lower healing amount).
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RPG_GD.zip 101 MB
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